Blitz3d
First impressions: Fast, stable, easy language, networking. NO Crossplatform. No world builder. Must use thirdparty applications to build worlds and then glue the interactions and placement via code. Kinda combersome for any huge game development.
Crystal Space
Tons of features. Huge Community. Complex coding required. Very general Engine. Again no World Builder but it is cross platform.
Realmcrafter
Super Easy - Comes with multiple toolset such as worldbuilder. Geared specifically for making MMORPGs. Connects to MYSQL. Not Crossplatform. Very interested.
Panda 3d
Disney backed engine. Comes with some toolsets such as a minimal world builder. Cross Platform. Has a version for UBUNTU :) Also can connect to MYSQL as well as networking.
Also very interested.
GameStudio A7
Very easy scripting engine. The actual Game Engine is a bit dated but can still produce some great effects. Has multiple toolsets such as worldbuilders. TCPIP but I think it is more learning towards LAN playing then Internet. Not Cross Platform.
TrueVision 3d
Based on Visual Basic. Easy enuff language to code in. High level engine. No real world builder toolset. Not Crossplatorm. No TCPIP Play uses DirectPlay so really only LAN games.
Beyond Virtual
New entry into game engine arena. Looks very promising. Very cost effective solution. Made specifically for MMORPGs. TCP networking. Worldbuilders. NO Cross Platform.
Kaneva
Also a new entry into the game engine arena. Also looks very promising. Made specificaly for MMORPGs and has integrated Worldbuilders. No Crossplatform.
Dark Basic Pro
Easy language. No Worldbuilders. TCPIP networking. No Crossplatform. General Engine.
These are all the engines I looked at this morning.
So far I am leaning towards the following, in no particular order:
- Realmcrafter
- Panda 3d
- Beyond Virtual
- Kaneva