Tuesday, August 14, 2007

Panda3d Rocks

Alright, I have been messing with some of the engines over the last couple days. I have to say, PAnda3d rocks. It is stable, runs great on Windows XP, Vista and Ubuntu and my LAVA.

Alot of the engines require spending time building your development environment - NOT PANDA3d. Just install and start coding. No complex compiler configs, no long make files. Just simple, easy to understand Python.

But there inline is the problem. Python. Not really known for blistering speed. My game ultimately endeavors to be a Multi player Online RPG. Can Panda's Python background be a hindrance? The bad part is I necessarily would not know into I was months into developing. Or worse yet, when it is in production and I have several hundred players.

So I guess I am going to continue my engine test, but right now Panda looks like a winner as far as being the most developer friendly of the cross platform engines.

3 comments:

  1. So, how is your MMORPG project going? :)

    ReplyDelete
  2. Been busy with life this last couple months. New house, etc. This week is catchup and I'll start coding next week or at the end of this week. I have received a bunch of email with alot of people interested and am going to start emailing people to see if I can get a team together. I'm also going to see if any of my fellow Ubuntu chicago team mates are interested in helping out. Stay tuned for the new content - i'm going to be adding new stuff soon.

    ReplyDelete
  3. I am going to be teaching a panda3d class to gifted kids in a few days, but I am a little unprepared. I wanted to inform you that stackless python is used on Eve Online. There is a great post on here http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/

    if you want to send me an email add @gmail.com to the name below

    ReplyDelete