Tuesday, August 14, 2007

Panda3d Rocks

Alright, I have been messing with some of the engines over the last couple days. I have to say, PAnda3d rocks. It is stable, runs great on Windows XP, Vista and Ubuntu and my LAVA.

Alot of the engines require spending time building your development environment - NOT PANDA3d. Just install and start coding. No complex compiler configs, no long make files. Just simple, easy to understand Python.

But there inline is the problem. Python. Not really known for blistering speed. My game ultimately endeavors to be a Multi player Online RPG. Can Panda's Python background be a hindrance? The bad part is I necessarily would not know into I was months into developing. Or worse yet, when it is in production and I have several hundred players.

So I guess I am going to continue my engine test, but right now Panda looks like a winner as far as being the most developer friendly of the cross platform engines.

Friday, August 3, 2007

A penny for your thoughts

Being a big Linux fan, I am having a hard time deciding which engine I want to use. Most of the commercial engines are just for Windows.

A couple are Opensource but require extensive experience in C or C++.

I have a programming background but am not sure the project will be successfully if I spend all my time building a toolset especially since the Window Engines already have vast tools at their disposal. BUT, on the other hand, spending several months coding tools for the opensource engines reaps it's own rewards. Someone else can use it later, it might get integrated into the opensource engines, and the fact that I would be contributing to the free movement and giving something back besides just another video game :) So I think I will post a questionnaire on the side and see how many of my readers are in favor of building an opensource video game.