Wednesday, May 27, 2009

Game engine updates

I've kinda taken a detour the last 3 months. I spent most of my time last year and beginning of this year building upon panda3d and designing a game to run on linux and windows. Recently I starting reading and exploring XNA. For those who do not know, XNA is a framework from Microsoft which allows you to build games that can be run on Windows, Zune and Xbox360. The framework is free and can integrate with Visual studio express C#. So the ide and framework can be downloaded for free and you can start designing games. The cool thing is XNA gamestudio 3.0 not only integrates with the ide but also allows you one-click deployment to Xbox360 live so you can sell your game online to anyone who owns a xbox360 and has a live account.

This is really cool. To be able to develop your game and reach anyone with a xbox360 and live account.

I am still interested in panda and I want to develop a game that runs on linux cause we need more linux games but I have to admit that for the last 3 months I have been playing with XNA and have developed most of the game mechanics I built in panda over the last year. I am thinking I might build a panda version of my game and a xna version so xbox360 users, window users and linux users can all run the same game.